


You might as well draw an extra card every turn too! #30. You more than likely have a creature with power four or greater if you’re playing green decks. Colossal MajestyĬolossal Majesty is an amazing card in basically any deck with big creatures. It also allows you to regenerate a creature for two mana, so you can save your most important creatures if an opponent plays a board wipe. AsceticismĪsceticism gives all your creatures hexproof, which is undeniably one of the best protective abilities in Magic. Playing this in a big creature mono-green deck can allow you to quickly and easily overpower your opponents in combat. The mana cost on Unnatural Growth makes it hard to add to multicolored decks, but that’s a reasonable drawback considering the card’s effect. Making your creatures impossible to counter for only two mana makes it a worthy addition even if you don’t play many enchantments. Destiny Spinnerĭestiny Spinner is at its best in enchantment-focused decks for obvious reasons, but it’s also extremely useful in regular green decks. Kenrith's Transformation fills that spot well, but it’s also cheap and lets you draw a card when you cast it. Targeted removal that isn’t making creatures fight is kind of uncommon for green. There are some good enchantments that go outside of what green typically does in the color pie, and they may drop in the ranking or be outright excluded for that reason. Green enchantments and enchantment creatures have green in their casting cost and synergize well with green-heavy strategies. Utopia Sprawl | Illustration by Ron Spears
